What are the key characteristics and concepts of computational thinking? And, how can a student’s performance of computational thinking be assessed? In this edition of Researching education: Five further readings, we are sharing a range of resources which seek to answer these questions and more.
In their series for Teacher on Virtual Reality in education, Dr Susan O’Donnell and Adrian Rayner have explored the potential of VR technology and five elements of a successful school program. In this final instalment, they share feedback from students and staff who have been using the technology in their learning and teaching.
Dr Gary Stager joins Teacher to discuss his 30-year study into laptop use in schools. We discuss the challenges they faced in the early 1990s in the implementation of the program, how students engaged with the technology in the early days, but also what he’s learned about the way computers are used in schools today.
‘[Virtual Reality] cannot be an outcome in itself but needs to be a tool that creates meaningful, authentic and integrated learning opportunities when fully embedded with the curriculum.’ Dr Susan O’Donnell and Adrian Rayner share the five pillars of a successful VR program in education.
Australian schools and teachers will be better equipped to help young people navigate the online world safely with the launch of a new national online safety education framework from eSafety.
Teachers at Kalkie State School have designed and delivered a pilot STEM program aimed at increasing student engagement in science and technologies and improving digital literacy for both staff and students. Digital Technologies teacher Samantha Ephraims shares the details in today’s reader submission.
Researchers from the School of Law at Western Sydney University have looked at the regulation of teacher behaviour on social media in Australia. In this episode of The Research Files, we’re joined by the researchers to find out more about social media policies in schools and the ramifications for teachers.
Many students across the world are engaging with Artificial Intelligence (AI) in the classroom. In this article, we share five resources on the use of AI in the classroom from various online databases.
In the first article in a three-part series on virtual reality in education, Dr Susan O’Donnell and Adrian Rayner explain how virtual reality has been used in many industries and commercial products over decades, why using it comes so naturally to 21st Century learners, and why virtual reality represents exciting learning possibilities for students and teachers alike.
Sexual harassment, including online sexual abuse, has become ‘normalised’ for children and young people and so commonplace for some that they see no point in reporting it to teachers and school staff, according to the findings of a review in England.