New research has shown that while the use of immersive virtual reality (IVR) increases student enjoyment and presence in a task, when used on its own it does not improve procedural or declarative knowledge when compared to the more traditional learning activity of watching a video.
‘The metaverse is upon us. Soon it will be as omnipresent as TikTok, Instagram, and Facebook (now Meta).’ So reads the first line of a new Policy Brief exploring the potential of the metaverse to enhance teaching and learning in the future, and why we need to start planning for it now.
When you think about student agency, do you picture classroom tasks and surroundings? What about ‘free play’ areas, such as the playground or oval? Here, Rachael Jamieson-Newton and Benjamin Newton share details of a review into primary students’ play at St Paul's Grammar in Sydney, New South Wales.