Digital technology

11 total results
Effective use of virtual reality to improve student outcomes in Science
Effective use of virtual reality to improve student outcomes in Science

New research has shown that while the use of immersive virtual reality (IVR) increases student enjoyment and presence in a task, when used on its own it does not improve procedural or declarative knowledge when compared to the more traditional learning activity of watching a video.

Infographic: Student reading in a digital age
Infographic: Student reading in a digital age

An OECD report 21st-Century Readers: Developing Literacy Skills in a Digital World analyses data from the 2018 PISA test and student survey to report on the reading habits of 15-year-olds in OECD countries. Find out more about how reading in digital and paper formats affects students’ reading performance and enjoyment in today's infographic.

Future schooling – education in the metaverse
Future schooling – education in the metaverse

‘The metaverse is upon us. Soon it will be as omnipresent as TikTok, Instagram, and Facebook (now Meta).’ So reads the first line of a new Policy Brief exploring the potential of the metaverse to enhance teaching and learning in the future, and why we need to start planning for it now.

Infographic: The impact of COVID-19 on education
Infographic: The impact of COVID-19 on education

The Responses to Educational Disruption Survey (REDS) explores how the pandemic has impacted lower secondary education, investigating how 11 countries approached the challenge of ensuring continuity in teaching and learning during the disruption. Find out more about insights from the survey in today's infographic.

Classroom simulators to support teacher training
Classroom simulators to support teacher training

Getting ready to start teaching in the classroom, managing student behaviour and meeting with parents can be a daunting prospect for many pre-service teachers. Could technology be part of the solution?

Four ways to use the game Among Us in the English classroom
Four ways to use the game Among Us in the English classroom

Online problem-solving role-playing game Among Us has taken the world by storm. In this reader submission, Lecturer Flora D Floris and colleagues from Indonesia’s Petra Christian University suggest four activities that teachers can use to incorporate the game into their English classrooms.

Video: Andreas Schleicher on how education systems responded to COVID-19
Video: Andreas Schleicher on how education systems responded to COVID-19

Teacher caught up with Andreas Schleicher, Director for Education and Skills at the OECD, to talk about how schools have coped with the challenges of 2020. In this video, he shares how different countries around the world ensured teaching and learning continued during COVID-19.

Video: Andreas Schleicher on how COVID-19 fundamentally changed the role of teachers
Video: Andreas Schleicher on how COVID-19 fundamentally changed the role of teachers

Teacher recently caught up with Andreas Schleicher, Director for Education and Skills at the OECD, to talk about how schools have coped with the challenges of 2020. In this video, he reflects on how the role of teaching has fundamentally changed.

Infographic: Child online safety in Southeast Asia
Infographic: Child online safety in Southeast Asia

Results of a cyber safety survey of 145 426 children and adolescents, conducted over three years with respondents from 30 different countries, have recently been released. Here are some of the global findings, and where participating countries in Southeast Asia ranked in guidance and education.

Mobile phones in the classroom – what does the research say?
Mobile phones in the classroom – what does the research say?

In a recent Teacher article, two schools discussed their differing policies on mobile phone use during school hours. Here, we look at a range of studies that have explored the positives and negatives of allowing mobile phones to be used in class.