‘One class was a notable illustration of everything we know about quality in play-based learning.’ In this article, ACER Senior Research Fellow Rachel Parker shares the details of a playful STEM class she witnessed in the United States, where students were engaged in a crime scene investigation activity.
Since 2014, ACER’s STEM Video Game Challenge has invited students to design and build their own video game. In this article, we share the winning games of the 2022 challenge, and former challenge winners share the impact their experience has had on their post-school journey.
In their final video in a 3-part series for Teacher, Teacher Librarian Mali Jorm shares the details of the third area in a targeted program, The Three Spheres of Library Skills, which scaffolds students to achieve success in 3 core areas of library skills: Readers, Researchers, and Thinkers.
Exercise, sport & PE
Victoria University surveyed 727 girls aged 12 to 18 to gain insight into their preferences and opinions on sport uniforms. Here, we share what clothing they prefer to wear during school sport and their reasons why. The researchers say findings from the study could enhance school and sport club uniform policy.
When you think about student agency, do you picture classroom tasks and surroundings? What about ‘free play’ areas, such as the playground or oval? Here, Rachael Jamieson-Newton and Benjamin Newton share details of a review into primary students’ play at St Paul's Grammar in Sydney, New South Wales.