Digital technology

163 total results
Safer Internet Day 2023: A global day of action
Safer Internet Day 2023: A global day of action

Research by eSafety tells us that 45% of Australian children said they were treated in a hurtful or nasty way online in the past year. This Safer Internet Day, Australia’s eSafety Commissioner Julie Inman Grant is encouraging every Australian to moderate their own online behaviour to help stem the negativity and abuse that permeate many parts of the internet.

Privacy concerns for school students
Privacy concerns for school students

Student storytelling can often give a glimpse into what’s happening in their lives, their interests and passions, and the issues that are on their mind. The latest instalment of the Australian Children’s Word of the Year reveals online safety is a top concern for students.

Teacher Staffroom Episode 42: Gaming in primary school
Teacher Staffroom Episode 42: Gaming in primary school

Video games are a favourite pastime of both children and adults alike, and schools are therefore using them to engage students in their lessons. This month on Teacher, we published a reader submission that explored how digital gaming motivates Indigenous learners in primary school. In today’s episode, we share highlights from this piece and more.

Digital technologies for everyone: Factors contributing to female participation
Digital technologies for everyone: Factors contributing to female participation

A new research study is currently being undertaken to investigate the factors that help or stop young female students participating in digital technologies at school. In this article, the research team share their findings so far, and resources for teachers and students.

Cyberbullying intervention – practical considerations for teachers
Cyberbullying intervention – practical considerations for teachers

In this year’s Teacher survey, lots of you wanted more information on how best to support students targeted by cyberbullying. Dr Roberta Thompson is a Research Fellow at the Griffith Institute for Educational Research. Here, she discusses strategies to help teachers feel more confident in dealing with cyberbullying, related research findings, and helpful resources.

Designing playable video games with primary students
Designing playable video games with primary students

Year 5 and 6 students from MidCoast Christian College in regional New South Wales were tasked with designing their own video games. We speak with educator Melissa Tindall about the process of designing the games from scratch, and how it allowed students to explore the 21st Century skills of critical thinking, creativity, collaboration and communication.

From deficit to digital strength – Indigenous learning through gaming
From deficit to digital strength – Indigenous learning through gaming

The Deadly Gaming action research pilot project is investigating how the use of digital gaming might engage and motivate Indigenous learners in the primary school years. In this reader submission, project leader Dr Troy Meston shares details of the initiative and some of the early findings.

School Improvement Episode 42: STEM pathways – inspiring female students
School Improvement Episode 42: STEM pathways – inspiring female students

We know that, overall, female participation in STEM is lower than that of males, and that schools can play an important part in encouraging girls to pursue education and careers in this area. In this podcast, we’re joined by Jessica Huynh, Managing Director of Go Girl, Go for IT, a free one-day technology conference for girls, and teachers from a school that participated this year.

Extending students in STEM through game development
Extending students in STEM through game development

Since 2014, ACER’s STEM Video Game Challenge has invited students to design and build their own video game. In this article, we share the winning games of the 2022 challenge, and former challenge winners share the impact their experience has had on their post-school journey.

Considerations for teachers when using video in the classroom
Considerations for teachers when using video in the classroom

‘Changing video consumption patterns in education have inspired a growing body of research focused on measuring video’s effectiveness as a learning aid’. In our latest reader submission, Tara Walsh shares some findings from her recent literature review into the use of instructional video in K-12 education.