Many teenage students are not getting enough sleep each night. New research from the University of South Australia has analysed the sleep habits of boarding and day students to see how they differ, and which group gets higher quality sleep. Find out more in this article.
The 2023 winners of the annual Australian STEM Video Game Challenge have just been announced. This year, students in years 4-12 created their own video games inspired by the theme ‘construction and destruction’. In this article, we share the winning entries.
Our guest for today’s School Improvement episode is Ruth Rogers, Principal of Karonga School in New South Wales. Ruth joins us today to talk about her school’s immersive classroom, and how it allows students – all of whom have an intellectual disability – to access a world beyond the classroom and practice skills that they can take with them when they are out in the community.
In this episode I’m joined by Global Education Monitoring (GEM) Report Director Manos Antoninis to discuss the 6 key messages in the major international study Technology in Education: A tool on whose terms?, including what governments, systems and schools should be thinking about when planning to bring technology into the classroom.
‘The result of unresolved concerns could well lead to an unwillingness to use immersive technology with students. Yet, often, the barriers are surmountable.’ Dr Susan O’Donnell and Adrian Rayner, from the VR Learning & Design Hub, look at teacher’s prior concerns and some of the solutions.
Augmented Reality is an immersive tool that allows students to engage in learning in new and exciting ways. This month on Teacher, we shared a few stories on the topic of Augmented Reality and technology in education, which we share with you in this episode.
‘…we strive to ensure that all modules open up learning opportunities for all students, regardless of their academic abilities, by building in learning differentiation rather than simply bolting on at a later stage.’ Dr Susan O’Donnell and Adrian Rayner discuss the AR modules designed and developed by the Learning & Design Hub for use by F-6 students.
A major international report released today calls for smartphones to be banned in schools, pointing to concerns about data privacy, cyberbullying, wellbeing and among children themselves. Here are the key messages from the UNESCO 2023 Global Education Monitoring Report on technology in education.
‘[When] fully embedded and aligned with the Australian Curriculum, AR can be an extraordinary tool for learning, particularly suited to use by primary-aged students.’ Dr Susan O’Donnell and Adrian Rayner give an update on the work of the VR Learning & Design Hub, which has been exploring the benefits of Augmented Reality in the classroom.
A new report from McCrindle outlines 7 disruptors impacting the future of education, informed by survey data. One identified disruptor is artificial intelligence and technological change. In this infographic, we share some of the survey results for questions on artificial intelligence and technological change.