‘By focusing on future-orientated education, we can find innovative solutions to the megatrends our planet faces.’ In his first Teacher column for 2025, OECD Director for Education and Skills Andreas Schleicher shares finding from the latest Trends Shaping Education report, and the implications for teachers, school leaders, students and policymakers.
In our latest reader submission Rebecca J Collie, Andrew J Martin and Dragan Gasevic share an update from their work into teachers’ use of generative AI tools such as ChatGPT and DeepSeek. They discuss the findings of a new Australian study, and the implications for schools.
The Butterfly Foundation’s BodyKind Online Education program will be available to schools in early 2025. In today’s article, Head of Prevention at Butterfly Danni Rowlands discusses what the program is exactly, some of the results of the pilot evaluation of the program, and discusses how it supports a safer online experience for young people in Australia.
Brand-new resources to help staff and students prepare for this year’s Australian STEM Video Game Challenge are now available. Designed to support novice and experienced learners alike, the resources include curriculum-aligned lesson plans, links to free tutorials, tips for teachers, and more.
‘Tech-savvy doesn’t necessarily mean privacy-savvy.’ Teacher talks to Julie Maclean, co-author of a new report into student smartphone use, about how a generation that has grown up with technology is failing to mitigate the risks, and what schools can do to help.
With the advent of ChatGPT and the emergence of similar generative AI tools, the teaching and learning landscape is facing a major challenge as it considers how schools might respond to generative AI. To guide schools with their investigation and implementation of generative AI, the Australian Government released the ‘Australian Framework for Generative Artificial Intelligence in Schools’ to guide the responsible and ethical use of generative AI tools.
In the latest PISA test cycle, one of the topics explored in the questionnaire was the disciplinary climate of classrooms. In today’s article we take a look at one of the drivers of Australia’s less than favourable index score – digital distractions.
The winners of the 2024 STEM Video Game Challenge have been announced today. They were chosen from over 500 entries from over 1,400 students in years 3-12. Find out more about the annual challenge and take a look at the winning entries in this article.
Teachers at Queensland’s Balmoral State High School have been working with academics to carry out action research into student use of AI tools and their motivation for doing so. In today’s reader submission, Georgia Wignall and Emma Hart share findings from a literature review and student survey.
In this series, we take a look at some further readings available on a particular topic, including open access research papers from various online databases, and Teacher archive content you might not have come across yet. This month, we’re looking at cyberbullying and online safety.
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