As we’ve seen demonstrated time and time again over the past two years, school communities have been innovative with their technology use to ensure a continuity of learning for students throughout the disruptions to school. In this podcast, we get you up to speed on some recent examples of how technology is supporting schools in Australia and beyond.
Getting ready to start teaching in the classroom, managing student behaviour and meeting with parents can be a daunting prospect for many pre-service teachers. Researchers at the University of Virginia have spent the last five years developing digitally mediated simulations to supplement traditional teacher training.
Twenty Things to Do with a Computer Forward 50, edited by Dr Gary Stager, celebrates the vision of Cynthia Solomon and Seymour Papert in their seminal 1971 paper. In this exclusive extract, Martin Levins shares ‘Some Modern Things to Do with a Computer’, with examples from Australian schools.
For students who are unable to attend normal classes in school, a telepresence robot represents a very real solution to a very difficult situation and has the potential to transform their lives. Dr Susan O’Donnell and Adrian Rayner explain more, and share comments from teachers and students who’ve been using the technology.
What are the key characteristics and concepts of computational thinking? And, how can a student’s performance of computational thinking be assessed? In this edition of Researching education: Five further readings, we are sharing a range of resources which seek to answer these questions and more.
In their series for Teacher on Virtual Reality in education, Dr Susan O’Donnell and Adrian Rayner have explored the potential of VR technology and five elements of a successful school program. In this final instalment, they share feedback from students and staff who have been using the technology in their learning and teaching.
Dr Gary Stager joins Teacher to discuss his 30-year study into laptop use in schools. We discuss the challenges they faced in the early 1990s in the implementation of the program, how students engaged with the technology in the early days, but also what he’s learned about the way computers are used in schools today.
‘[Virtual Reality] cannot be an outcome in itself but needs to be a tool that creates meaningful, authentic and integrated learning opportunities when fully embedded with the curriculum.’ Dr Susan O’Donnell and Adrian Rayner share the five pillars of a successful VR program in education.
Australian schools and teachers will be better equipped to help young people navigate the online world safely with the launch of a new national online safety education framework from eSafety.
Teachers at Kalkie State School have designed and delivered a pilot STEM program aimed at increasing student engagement in science and technologies and improving digital literacy for both staff and students. Digital Technologies teacher Samantha Ephraims shares the details in today’s reader submission.
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