A primary teacher from Queensland and a secondary teacher from Sydney were last night recognised for their contribution to STEM and agricultural science education by being named winners of the Prime Minister’s Prize for Excellence in Science Teaching. Here, we share details of the work they’re doing in their schools.
A blob trying to break into the Underworld, a scientist jumping through size-altering portals, and a man who wakes up dazed and confused in a scrapyard – these are some of the protagonists from winning games in this year’s Australian STEM Video Game Challenge.
In their series for Teacher on Virtual Reality in education, Dr Susan O’Donnell and Adrian Rayner have explored the potential of VR technology and five elements of a successful school program. In this final instalment, they share feedback from students and staff who have been using the technology in their learning and teaching.
‘[Virtual Reality] cannot be an outcome in itself but needs to be a tool that creates meaningful, authentic and integrated learning opportunities when fully embedded with the curriculum.’ Dr Susan O’Donnell and Adrian Rayner share the five pillars of a successful VR program in education.
Teachers at Kalkie State School have designed and delivered a pilot STEM program aimed at increasing student engagement in science and technologies and improving digital literacy for both staff and students. Digital Technologies teacher Samantha Ephraims shares the details in today’s reader submission.
Teachers can have a key influence on the career choices of young people, so knowing their attitudes towards STEM can help us understand how students are being influenced in the school environment. Here, we share results of a survey capturing teacher attitudes towards STEM.
Many students across the world are engaging with Artificial Intelligence (AI) in the classroom. In this article, we share five resources on the use of AI in the classroom from various online databases.
In the first article in a three-part series on virtual reality in education, Dr Susan O’Donnell and Adrian Rayner explain how virtual reality has been used in many industries and commercial products over decades, why using it comes so naturally to 21st Century learners, and why virtual reality represents exciting learning possibilities for students and teachers alike.
‘An important factor in improving enrolments in STEM is ensuring the development of positive attitudes towards mathematics and science.’ In her new column for Teacher, Dr Sue Thomson discusses the results of the 2019 Trends in International Mathematics and Science Study (TIMSS), students’ general attitudes to mathematics and science, and their aspirations post-school.
Registrations are now open for this year’s Australian STEM Video Game Challenge. Students are encouraged to design creative, engaging and imaginative video games incorporating the 2021 theme, ‘scale’.