STEM

156 total results
VR in education – listening to student and teacher feedback
VR in education – listening to student and teacher feedback

In their series for Teacher on Virtual Reality in education, Dr Susan O’Donnell and Adrian Rayner have explored the potential of VR technology and five elements of a successful school program. In this final instalment, they share feedback from students and staff who have been using the technology in their learning and teaching.

VR in education – immersive pedagogy and the five pillars of success
VR in education – immersive pedagogy and the five pillars of success

‘[Virtual Reality] cannot be an outcome in itself but needs to be a tool that creates meaningful, authentic and integrated learning opportunities when fully embedded with the curriculum.’ Dr Susan O’Donnell and Adrian Rayner share the five pillars of a successful VR program in education.

A STEM program to develop digital literacy
A STEM program to develop digital literacy

Teachers at Kalkie State School have designed and delivered a pilot STEM program aimed at increasing student engagement in science and technologies and improving digital literacy for both staff and students. Digital Technologies teacher Samantha Ephraims shares the details in today’s reader submission.

Infographic: Teacher attitudes towards STEM
Infographic: Teacher attitudes towards STEM

Teachers can have a key influence on the career choices of young people, so knowing their attitudes towards STEM can help us understand how students are being influenced in the school environment. Here, we share results of a survey capturing teacher attitudes towards STEM.

Researching education: Five further readings on artificial intelligence in education
Researching education: Five further readings on artificial intelligence in education

Many students across the world are engaging with Artificial Intelligence (AI) in the classroom. In this article, we share five resources on the use of AI in the classroom from various online databases.

Virtual reality in education – what’s the buzz?
Virtual reality in education – what’s the buzz?

In the first article in a three-part series on virtual reality in education, Dr Susan O’Donnell and Adrian Rayner explain how virtual reality has been used in many industries and commercial products over decades, why using it comes so naturally to 21st Century learners, and why virtual reality represents exciting learning possibilities for students and teachers alike.

Student educational aspirations and attitudes towards STEM
Student educational aspirations and attitudes towards STEM

‘An important factor in improving enrolments in STEM is ensuring the development of positive attitudes towards mathematics and science.’ In her new column for Teacher, Dr Sue Thomson discusses the results of the 2019 Trends in International Mathematics and Science Study (TIMSS), students’ general attitudes to mathematics and science, and their aspirations post-school.

Designing creative and engaging video games
Designing creative and engaging video games

Registrations are now open for this year’s Australian STEM Video Game Challenge. Students are encouraged to design creative, engaging and imaginative video games incorporating the 2021 theme, ‘scale’.

Video: Creating an inclusive and gender-neutral STEM learning space
Video: Creating an inclusive and gender-neutral STEM learning space

A report from Education Services Australia has outlined a range of strategies for creating a gender inclusive STEM learning environment. In this video, we outline some of the recommendations on creating a gender-neutral learning environment.

School Improvement Episode 30: STEM professionals in schools
School Improvement Episode 30: STEM professionals in schools

Staff at Bowen Road Primary School have been working with a local electrical engineer for a few years now to teach students about coding. In this podcast, we speak with educator Lynne Hanlon and electrical engineer Robbie Bell about how the partnership is broadening students’ understanding of careers in STEM.