Helping students to develop their skills in the general capabilities is essential for preparing them to succeed in a modern society. At St Hilda’s Anglican School for Girls in Perth, Western Australia, primary school students are given these opportunities through the school’s STEAM program.
‘The metaverse is upon us. Soon it will be as omnipresent as TikTok, Instagram, and Facebook (now Meta).’ So reads the first line of a new Policy Brief exploring the potential of the metaverse to enhance teaching and learning in the future, and why we need to start planning for it now.
Student engagement in Maths is becoming increasingly important in Australia with the demand for skilled graduates in STEM industries growing. Here we speak to researcher Dr Maaike Wienk about new data showing a decline in Year 12 Maths participation, and what schools can do about it.
The two most recent winners of the Prime Minister’s Prizes for Excellence in Science Teaching join us in this podcast. They each share how they’re improving student outcomes in their own school settings and their top tips for other Science teachers across the country.
If you’re in a co-education school, look at student enrolments for STEM subjects and participation in STEM-related clubs and extracurricular activities – is there a gender imbalance? A new report shares global examples of effective interventions from primary and secondary education settings.
With Term 1 just around the corner in Australia, it’s a great time to start brainstorming events and themes to tie in to your lesson planning for the new school year. We’ve rounded up some of the key dates in each term to help get you started.
A primary teacher from Queensland and a secondary teacher from Sydney were last night recognised for their contribution to STEM and agricultural science education by being named winners of the Prime Minister’s Prize for Excellence in Science Teaching. Here, we share details of the work they’re doing in their schools.
A blob trying to break into the Underworld, a scientist jumping through size-altering portals, and a man who wakes up dazed and confused in a scrapyard – these are some of the protagonists from winning games in this year’s Australian STEM Video Game Challenge.
In their series for Teacher on Virtual Reality in education, Dr Susan O’Donnell and Adrian Rayner have explored the potential of VR technology and five elements of a successful school program. In this final instalment, they share feedback from students and staff who have been using the technology in their learning and teaching.
‘[Virtual Reality] cannot be an outcome in itself but needs to be a tool that creates meaningful, authentic and integrated learning opportunities when fully embedded with the curriculum.’ Dr Susan O’Donnell and Adrian Rayner share the five pillars of a successful VR program in education.