Digital technology

179 total results
Cyberbullying intervention – practical considerations for teachers
Cyberbullying intervention – practical considerations for teachers

In this year’s Teacher survey, lots of you wanted more information on how best to support students targeted by cyberbullying. Dr Roberta Thompson is a Research Fellow at the Griffith Institute for Educational Research. Here, she discusses strategies to help teachers feel more confident in dealing with cyberbullying, related research findings, and helpful resources.

Designing playable video games with primary students
Designing playable video games with primary students

Year 5 and 6 students from MidCoast Christian College in regional New South Wales were tasked with designing their own video games. We speak with educator Melissa Tindall about the process of designing the games from scratch, and how it allowed students to explore the 21st Century skills of critical thinking, creativity, collaboration and communication.

From deficit to digital strength – Indigenous learning through gaming
From deficit to digital strength – Indigenous learning through gaming

The Deadly Gaming action research pilot project is investigating how the use of digital gaming might engage and motivate Indigenous learners in the primary school years. In this reader submission, project leader Dr Troy Meston shares details of the initiative and some of the early findings.

School Improvement Episode 42: STEM pathways – inspiring female students
School Improvement Episode 42: STEM pathways – inspiring female students

We know that, overall, female participation in STEM is lower than that of males, and that schools can play an important part in encouraging girls to pursue education and careers in this area. In this podcast, we’re joined by Jessica Huynh, Managing Director of Go Girl, Go for IT, a free one-day technology conference for girls, and teachers from a school that participated this year.

Extending students in STEM through game development
Extending students in STEM through game development

Since 2014, ACER’s STEM Video Game Challenge has invited students to design and build their own video game. In this article, we share the winning games of the 2022 challenge, and former challenge winners share the impact their experience has had on their post-school journey.

Considerations for teachers when using video in the classroom
Considerations for teachers when using video in the classroom

‘Changing video consumption patterns in education have inspired a growing body of research focused on measuring video’s effectiveness as a learning aid’. In our latest reader submission, Tara Walsh shares some findings from her recent literature review into the use of instructional video in K-12 education.

School Improvement Episode 40: Computer education in Australia – the challenges and opportunities
School Improvement Episode 40: Computer education in Australia – the challenges and opportunities

In this episode in our School Improvement series, we hear from Dr Jason Zagami from Griffith University, who shares some of the current challenges and opportunities of computer education in Australian schools, and how teachers can better prepare for future technological advances.

Effective use of virtual reality to improve student outcomes in Science
Effective use of virtual reality to improve student outcomes in Science

New research has shown that while the use of immersive virtual reality (IVR) increases student enjoyment and presence in a task, when used on its own it does not improve procedural or declarative knowledge when compared to the more traditional learning activity of watching a video.

Researching the potential of teaching digital writing in secondary school
Researching the potential of teaching digital writing in secondary school

With the rapid growth in digital technologies, digital writing skills are becoming more and more relevant for students. A new research project from Deakin University will look at the potential to complement traditional writing tasks in schools with contemporary forms of digital writing.

Using digital resources to learn about First Nations histories and cultures
Using digital resources to learn about First Nations histories and cultures

Early-career teacher at Tasmanian eSchool, Ruby Lyons-Reid, has recently been recognised for her use of digital resources to engage students in learning about First Nations histories and cultures, and in this article, she shares the learning activities she’s found to have the most impact.