Helping students to develop their skills in the general capabilities is essential for preparing them to succeed in a modern society. At St Hilda’s Anglican School for Girls in Perth, Western Australia, primary school students are given these opportunities through the school’s STEAM program.
Twenty Things to Do with a Computer Forward 50, edited by Dr Gary Stager, celebrates the vision of Cynthia Solomon and Seymour Papert in their seminal 1971 paper. In this exclusive extract, Martin Levins shares ‘Some Modern Things to Do with a Computer’, with examples from Australian schools.
Algorithms are a key component of computational thinking, and the foundations for developing these skills starts in the early years. What are some of the day-to-day ‘unplugged activities’ that offer teachers easy opportunities for emphasising and building these skills?
A blob trying to break into the Underworld, a scientist jumping through size-altering portals, and a man who wakes up dazed and confused in a scrapyard – these are some of the protagonists from winning games in this year’s Australian STEM Video Game Challenge.
What are the key characteristics and concepts of computational thinking? And, how can a student’s performance of computational thinking be assessed? In this edition of Researching education: Five further readings, we are sharing a range of resources which seek to answer these questions and more.
Registrations are now open for this year’s Australian STEM Video Game Challenge. Students are encouraged to design creative, engaging and imaginative video games incorporating the 2021 theme, ‘scale’.
Staff at Bowen Road Primary School have been working with a local electrical engineer for a few years now to teach students about coding. In this podcast, we speak with educator Lynne Hanlon and electrical engineer Robbie Bell about how the partnership is broadening students’ understanding of careers in STEM.
The STEM Video Game Challenge has just wrapped up for another year, and the winners in each category have once again demonstrated how they can use their skills in coding and design to create their own original, playable video game.
In his final update for Teacher, Year 6 teacher Ben Wynne reflects on his experience as a mentor for the Australian STEM Video Game Challenge and how he successfully led coding lessons with students.
In his latest video for Teacher, Year 6 teacher Ben Wynne shares some common challenges his students face while coding, and how he helps to overcome them through a collaborative approach.