A blob trying to break into the Underworld, a scientist jumping through size-altering portals, and a man who wakes up dazed and confused in a scrapyard – these are some of the protagonists from winning games in this year’s Australian STEM Video Game Challenge.
Registrations are now open for this year’s Australian STEM Video Game Challenge. Students are encouraged to design creative, engaging and imaginative video games incorporating the 2021 theme, ‘scale’.
Considerable progress has been made in defining 21st Century skills, but curriculum implementation is the next hurdle. That was one of the messages to come out of the first webinar revisiting the ‘big five’ education challenges facing Australian schools.
Proficiency in critical and creative thinking, collaboration and problem solving helps students succeed in their learning, but these kinds of skills are also highly valued by employers.
Which is more creative, the Arts or the sciences? Professor David Cropley from the University of South Australia joins Teacher for today’s podcast to discuss this question and to delve into his research into whether any specific differences exist between creativity in the Arts and creativity in STEM.
A new set of resources developed by experts at the Australian Council for Educational Research aims to provide an evidence-based approach to the development of critical thinking, creative thinking and collaboration. Dr Claire Scoular shares details and examples of the frameworks in today’s article.
In this monthly series, we take a look at some further readings available on a particular topic, including open access research papers from various online catalogues. This month’s theme is creative thinking.
How can educators teach and assess the General Capabilities – skills like critical thinking, creative thinking, collaboration, and problem solving? In today’s podcast, Dr Claire Scoular discusses an assessment framework she’s developed for measuring and monitoring these skills in the classroom.
The STEM Video Game Challenge has just wrapped up for another year, and the winners in each category have once again demonstrated how they can use their skills in coding and design to create their own original, playable video game.
Preparing students for life and the workforce includes equipping them with skills such as problem solving, collaboration, critical thinking and creative thinking. But, how do these capabilities develop over time and what do they look like in terms of teaching and assessment?