Creativity

38 total results
Global Education Episode 24: Teaching for creativity across the curriculum
Global Education Episode 24: Teaching for creativity across the curriculum

In this episode of our Global Education podcast, Editor Jo Earp talks to Lead Practitioner Sarah Childs and Associate Professor Kerry Chappell about their involvement in England’s Creativity Collaboratives partnership program, including the important role of teachers as action researchers, and details of the Toolkit resources developed to help others.

Teaching creative thinking: 6 considerations for practice
Teaching creative thinking: 6 considerations for practice

‘There is growing consensus internationally that creative thinking needs to be cultivated to help learners succeed. Beyond identifying the importance of the skill, however, there is little guidance on how to develop and teach it…’ In today’s article, ACER Senior Research Fellow, Dr Claire Scoular, shares 6 suggestions for teaching creative thinking skills.

PISA 2022: Students’ creative thinking
PISA 2022: Students’ creative thinking

How good are your students at thinking outside the box, seeing things from a fresh perspective, producing original ideas and improving upon the ideas of others? We take a look at newly released international results from the first PISA Creative Thinking assessment.

Students construct winning video games for national STEM challenge
Students construct winning video games for national STEM challenge

The 2023 winners of the annual Australian STEM Video Game Challenge have just been announced. This year, students in years 4-12 created their own video games inspired by the theme ‘construction and destruction’. In this article, we share the winning entries.

Students’ confidence in their creative abilities
Students’ confidence in their creative abilities

A new research paper, Creative self-beliefs among children and adolescents, published in the Australian Journal of Education, seeks to understand more about young people’s confidence in their creative abilities, as well as their beliefs about whether these abilities are fixed or malleable.

Reform challenges in school education
Reform challenges in school education

‘Schools everywhere face ongoing challenges in better preparing young people for their future and ensuring that every student learns successfully and meets high expectations.’ Professor Geoff Masters AO argues addressing these challenges will require fundamental reform of the framework within which schools operate.

Designing playable video games with primary students
Designing playable video games with primary students

Year 5 and 6 students from MidCoast Christian College in regional New South Wales were tasked with designing their own video games. We speak with educator Melissa Tindall about the process of designing the games from scratch, and how it allowed students to explore the 21st Century skills of critical thinking, creativity, collaboration and communication.

How primary teachers are implementing the 7 General Capabilities
How primary teachers are implementing the 7 General Capabilities

There are 7 General Capabilities (GCs) in the Australian Curriculum – so, how are teachers implementing them in the classroom? A new research study offers some insights. We find out more from Chief Investigator Dr Don Carter.

Teacher Staffroom Episode 36: Future schooling and preparing students for life
Teacher Staffroom Episode 36: Future schooling and preparing students for life

There are many examples in the Teacher archive of schools giving students the opportunity to be critical and creative thinkers, and in this edition of Teacher Staffroom, we share some recent examples with you.

Student STEAM projects solving community needs
Student STEAM projects solving community needs

Helping students to develop their skills in the general capabilities is essential for preparing them to succeed in a modern society. At St Hilda’s Anglican School for Girls in Perth, Western Australia, primary school students are given these opportunities through the school’s STEAM program.