In her latest video for Teacher, Holly Wedd (née Millican) shares 3 activities she uses in her classroom to support her lessons on linear relationships.
Video games are a favourite pastime of both children and adults alike, and schools are therefore using them to engage students in their lessons. This month on Teacher, we published a reader submission that explored how digital gaming motivates Indigenous learners in primary school. In today’s episode, we share highlights from this piece and more.
The 2022 winners of the Prime Minister’s Prizes for Excellence in Science Teaching have just been announced. In this article, we share the contributions the primary and secondary school teachers are making to Science education.
The Deadly Gaming action research pilot project is investigating how the use of digital gaming might engage and motivate Indigenous learners in the primary school years. In this reader submission, project leader Dr Troy Meston shares details of the initiative and some of the early findings.
'The importance of establishing strong positive attitudes towards learning – particularly towards reading, which underlies so much of students’ learning – is critical, particularly in view of the past two years.' Ahead of the December release of PIRLS 2021 results, Dr Sue Thomson recaps what 2016 data show about students in Australia.
In her latest video for Teacher, Holly Millican shares the resources for 2 activities she has implemented in her mathematics classroom to engage students when learning about decimals.
Last month, Holly Millican (a familiar face on Teacher’s YouTube channel) received an Early Career Teacher award. In this article, we find out about the initiatives Millican has been involved in at her school to increase student engagement in learning, which has seen her be recognised nationally.
‘They’re concerned that adults don’t listen to them … adults also tend to be dismissive of their ideas and insights.’ In this Q&A we speak to Helen Connolly, South Australian Commissioner for Children and Young People, about the Student Voice Postcard initiative.
New research has shown that while the use of immersive virtual reality (IVR) increases student enjoyment and presence in a task, when used on its own it does not improve procedural or declarative knowledge when compared to the more traditional learning activity of watching a video.
In her latest video for Teacher, Mathematics teacher Holly Millican shares the resources for two activities she has implemented in her classroom to engage students when learning about Pythagoras’ theorem.