Adrian Rayner

Adrian Rayner

Virtual Reality Project Manager with Education Queensland

Adrian Rayner is an experienced Director, Educator and Project Manager with a demonstrated history of working in software development, media production and corporate business. Adrian’s client list includes - Qantas, Aviation Australia, Education Queensland, Griffith University, Visual Vectoring, Amnesty International, Nautilus Aviation, Screen Queensland, Australian Councils, and Air Services Australia. A certified instructor and 3D artist with skills including Unity Engine, DaVinci Resolve, Adobe Suite, Unreal Engine, Autodesk Suite and Blender. Adrian is currently a Virtual Reality Project Manager with Education Queensland and has a Diploma of Management focusing on Finance and Planning from Deakin University.

3 total results
VR in education – listening to student and teacher feedback
VR in education – listening to student and teacher feedback

In their series for Teacher on Virtual Reality in education, Dr Susan O’Donnell and Adrian Rayner have explored the potential of VR technology and five elements of a successful school program. In this final instalment, they share feedback from students and staff who have been using the technology in their learning and teaching.

VR in education – immersive pedagogy and the five pillars of success
VR in education – immersive pedagogy and the five pillars of success

‘[Virtual Reality] cannot be an outcome in itself but needs to be a tool that creates meaningful, authentic and integrated learning opportunities when fully embedded with the curriculum.’ Dr Susan O’Donnell and Adrian Rayner share the five pillars of a successful VR program in education.

Virtual reality in education – what’s the buzz?
Virtual reality in education – what’s the buzz?

In the first article in a three-part series on virtual reality in education, Dr Susan O’Donnell and Adrian Rayner explain how virtual reality has been used in many industries and commercial products over decades, why using it comes so naturally to 21st Century learners, and why virtual reality represents exciting learning possibilities for students and teachers alike.