Educational equipment

43 total results
Immersive technology and teacher capacity
Immersive technology and teacher capacity

‘The result of unresolved concerns could well lead to an unwillingness to use immersive technology with students. Yet, often, the barriers are surmountable.’ Dr Susan O’Donnell and Adrian Rayner, from the VR Learning & Design Hub, look at teacher’s prior concerns and some of the solutions.

Immersive technology in education – our Augmented Reality journey
Immersive technology in education – our Augmented Reality journey

‘…we strive to ensure that all modules open up learning opportunities for all students, regardless of their academic abilities, by building in learning differentiation rather than simply bolting on at a later stage.’ Dr Susan O’Donnell and Adrian Rayner discuss the AR modules designed and developed by the Learning & Design Hub for use by F-6 students.

Immersive technology – teaching and learning the augmented way
Immersive technology – teaching and learning the augmented way

‘[When] fully embedded and aligned with the Australian Curriculum, AR can be an extraordinary tool for learning, particularly suited to use by primary-aged students.’ Dr Susan O’Donnell and Adrian Rayner give an update on the work of the VR Learning & Design Hub, which has been exploring the benefits of Augmented Reality in the classroom.

Photo story: Award-winning school landscape designs
Photo story: Award-winning school landscape designs

The Australian Institute of Landscape Architects' (AILA) Landscape Architecture Awards celebrate the achievements and work of landscape architects. In today’s photo story we take a closer look at the award-winning landscape designs from schools around Australia.

School Improvement Episode 40: Computer education in Australia – the challenges and opportunities
School Improvement Episode 40: Computer education in Australia – the challenges and opportunities

In this episode in our School Improvement series, we hear from Dr Jason Zagami from Griffith University, who shares some of the current challenges and opportunities of computer education in Australian schools, and how teachers can better prepare for future technological advances.

Podcast special: Deadly Science with Corey Tutt
Podcast special: Deadly Science with Corey Tutt

In this podcast special, we’re joined by Corey Tutt OAM, founder and CEO of Deadly Science – an organisation that provides science resources to remote schools in Australia, to inspire and celebrate the next generation of Indigenous people in STEM.

Virtual reality in education – what’s the buzz?
Virtual reality in education – what’s the buzz?

In the first article in a three-part series on virtual reality in education, Dr Susan O’Donnell and Adrian Rayner explain how virtual reality has been used in many industries and commercial products over decades, why using it comes so naturally to 21st Century learners, and why virtual reality represents exciting learning possibilities for students and teachers alike.

Landscape architecture: spaces for learning
Landscape architecture: spaces for learning

The Australian Institute of Landscape Architects announced the winners of the 2020 NSW Landscape Architecture Awards this month, highlighting the importance of landscape on play and learning. In today’s article we look at the school winners from the education and health category.

Vocal fatigue and online teaching
Vocal fatigue and online teaching

Teachers are more likely to experience vocal fatigue than many other professions. As teachers find themselves delivering lessons online in a new and unfamiliar way, some may find they are experiencing more vocal fatigue than ever before. Voice coach Amy Hume offers her insights into how educators can care for their voices during this time.

Inclusive education: A STEM tool for visually impaired students
Inclusive education: A STEM tool for visually impaired students

According to research from Vision Australia, only 24 per cent of blind or low vision people living in Australia are in full time employment. A new tool, which assists visually impaired students learn to code, aims to help increase this employment figure.