‘The result of unresolved concerns could well lead to an unwillingness to use immersive technology with students. Yet, often, the barriers are surmountable.’ Dr Susan O’Donnell and Adrian Rayner, from the VR Learning & Design Hub, look at teacher’s prior concerns and some of the solutions.
‘…we strive to ensure that all modules open up learning opportunities for all students, regardless of their academic abilities, by building in learning differentiation rather than simply bolting on at a later stage.’ Dr Susan O’Donnell and Adrian Rayner discuss the AR modules designed and developed by the Learning & Design Hub for use by F-6 students.
‘[When] fully embedded and aligned with the Australian Curriculum, AR can be an extraordinary tool for learning, particularly suited to use by primary-aged students.’ Dr Susan O’Donnell and Adrian Rayner give an update on the work of the VR Learning & Design Hub, which has been exploring the benefits of Augmented Reality in the classroom.
For students who are unable to attend normal classes in school, a telepresence robot represents a very real solution to a very difficult situation and has the potential to transform their lives. Dr Susan O’Donnell and Adrian Rayner explain more, and share comments from teachers and students who’ve been using the technology.
In their series for Teacher on Virtual Reality in education, Dr Susan O’Donnell and Adrian Rayner have explored the potential of VR technology and five elements of a successful school program. In this final instalment, they share feedback from students and staff who have been using the technology in their learning and teaching.
‘[Virtual Reality] cannot be an outcome in itself but needs to be a tool that creates meaningful, authentic and integrated learning opportunities when fully embedded with the curriculum.’ Dr Susan O’Donnell and Adrian Rayner share the five pillars of a successful VR program in education.
In the first article in a three-part series on virtual reality in education, Dr Susan O’Donnell and Adrian Rayner explain how virtual reality has been used in many industries and commercial products over decades, why using it comes so naturally to 21st Century learners, and why virtual reality represents exciting learning possibilities for students and teachers alike.