STEM

206 total results
Mathematical investigations: Refining and defining a task
Mathematical investigations: Refining and defining a task

When connecting maths to the real world, how do you move from a chosen theme or context into something achievable for you and your learners? Dave Tout discusses.

Reinventing the classroom for the digital age
Reinventing the classroom for the digital age

How can we engage girls in Science, Technology, Engineering and Maths? One school is tackling the issue full steam ahead.

Teacher's bookshelf: June 2015
Teacher's bookshelf: June 2015

Britt Gow recently read two books - one by Carol Dweck and the other by John Geake. Here, she elaborates on why she thinks they are worthwhile to a teacher’s professional learning.

Teaching in context – finding the starting point
Teaching in context – finding the starting point

Dave Tout discusses the first stage of connecting maths to the real world – negotiating a theme or context.

Microscope goes beyond classroom walls
Microscope goes beyond classroom walls

Christine Haynes recently tested out a wireless handheld microscope with Year 4 students. Here, she reflects on her experience with it and whether it could enhance students’ learning.

Teacher's bookshelf
Teacher's bookshelf

Britt Gow gives Teacher the lowdown on two books that she believes will change the way you teach.

Photonics – the science of light
Photonics – the science of light

What is photonics? And, how can you make it relevant to your students? Teacher turned to Australian photonics expert, Professor Tanya Monro, for help.

Play, create and control
Play, create and control

Christine Haynes reviews a robot construction kit, and discusses why robotics still appeals to tech-savvy teachers.

Modelling the molecule of life
Modelling the molecule of life

Modular kits can help students in the science classroom understand molecules, processes and forces that cannot be seen. Here, educator Britt Gow reviews a few ready-made kits.

The next generation of game makers
The next generation of game makers

More than 550 youngsters took part in the inaugural Australian STEM Video Game Challenge. Teacher takes a look at the winning entries.