The Australian STEM Video Game Challenge calls on school students to create their own unique playable video game. The theme for 2018 was ‘transformation’. Here, we look at the winning entries.
In this fortnightly series, Teacher takes a closer look at some of the Gonski recommendations and highlights existing work by educators and schools to illustrate what they might look like in practice. Here we explore effective induction practices for early career teachers.
How can we teach and assess general capabilities such as critical thinking, creativity, collaboration and research skills? Dr Claire Scoular and Jonathan Heard share details of a research project aiming to develop practical tools for use in the classroom.
The most recent OECD Programme for International Student Assessment (PISA) examines student ability in collaborative problem solving. Today's infographic shows the results from some of the 50+ participating countries.
Put your thinking caps on, get those creative juices flowing and let your imagine run wild – this year’s Australian STEM Video Game Challenge is on. Registrations for the annual competition open today and the theme for 2018 is ‘Transformation’.
Teenage students in Singapore have once again outperformed their peers around the world in PISA testing, this time in an assessment of collaborative problem solving.