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In today’s article, Dr Erin Leif, Dr Laura Alfrey and Dr Christine Grove describe how teachers can integrate the Universal Design for Learning framework and High Impact Teaching Strategies in a complementary way in the classroom in order to teach more inclusively.
What challenges do teachers face when delivering inclusive education? How could we begin to address this? In the first of two articles on the topic, Dr Erin Leif, Dr Laura Alfrey and Dr Christine Grove from Monash University explore these questions.
Bernie Hawker, Head of Department Teaching and Learning at Goondiwindi State High School in Queensland, joins us to talk about the school’s award-winning STEAM Program, which has been successful in improving student writing outcomes. You’ll also hear about the strong culture of sharing and collaboration among staff, including through Professional Learning Communities, that’s been key to the program’s continued growth and success.
In this monthly series, we take a look at some further readings available on a particular topic, including open access research papers from various online databases, and Teacher archive content you might not have come across yet. This month we’re looking at teaching spelling.
In their series for Teacher on Virtual Reality in education, Dr Susan O’Donnell and Adrian Rayner have explored the potential of VR technology and five elements of a successful school program. In this final instalment, they share feedback from students and staff who have been using the technology in their learning and teaching.
Dr Gary Stager joins Teacher to discuss his 30-year study into laptop use in schools. We discuss the challenges they faced in the early 1990s in the implementation of the program, how students engaged with the technology in the early days, but also what he’s learned about the way computers are used in schools today.
‘Schools are increasingly being asked to support the mental health and wellbeing of our children and this has created an opportunity to reframe the teaching the learning environment.’ Ben Sacco discusses three elements – safety, relational trust, and shared language – that can directly support schools to improve teaching, learning and wellbeing.
‘[Virtual Reality] cannot be an outcome in itself but needs to be a tool that creates meaningful, authentic and integrated learning opportunities when fully embedded with the curriculum.’ Dr Susan O’Donnell and Adrian Rayner share the five pillars of a successful VR program in education.
Australian schools and teachers will be better equipped to help young people navigate the online world safely with the launch of a new national online safety education framework from eSafety.
A new whole-school program targeting positive body image development for students in primary school aims to work towards preventing body dissatisfaction and disordered eating in young Australians.
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