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Each year the Australian STEM Video Game Challenge invites students to design and create their own game. Here’s how one school integrated it into their curriculum planning.
There may be a very good reason why teachers are feeling so rundown at this time of year. Here, we explore why it’s important for teachers to switch off from work and destress.
Linking pre-service and classroom practitioners with experts in the real world has led to the development of resources to support maths and science teachers in Australian schools.
In our latest reader submission, Principal Christine Cawsey AM and Dr Tony Loughland of UNSW discuss key questions around observing a class and giving instructive feedback.
Are you making the most of your learning space? In this month’s Research Files, we find out about the Innovative Learning Environments and Teacher Change (ILETC) project.
While the infant simulator-based Virtual Infant Parenting (VIP) programme is aimed at helping to reduce teenage pregnancy, research published in The Lancet has found it is having the opposite effect. Teacher chats to the study’s lead author Dr Sally Brinkman.
Students taking part in the Australian STEM Video Game Challenge had to design and build an original video game based on STEM concepts. Here, we take a look at the 2016 winners.
November is learning spaces month at Teacher magazine. Here, school designer, education facility planner, researcher and educator Peter Lippman looks at the history of school design and the importance of structure in open and flexible spaces.
The co-authors of an annual Australian study say involving parents more in the day-to-day learning of their children could help to change perceptions about teachers’ capabilities.
In part two of our Q&A with educator Renata Grudic, we find out about the tools and strategies being used to help teachers at Sydney’s Northern Beaches Secondary College (NBSC) build their resilience and wellbeing.
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