Effective use of technology to maximise student learning is now an important component of school strategic planning. For Kevin Richardson and his team at Immanuel College, introducing an online learning platform has been about much more than delivering curriculum content.
This year, France will be enforcing a total ban on mobile phone usage in primary and middle schools across the country. In today’s article, we talk to two schools in Australia with differing policies.
In recent research commissioned by Creative Content Australia, young people aged 12 to 17 were asked about internet piracy behaviours and attitudes. Here are the proportions of survey participants in three different age groups who downloaded or streamed pirated movies or TV shows while at school.
Exposing students to a range of books and authors and helping them to create their own texts has provided the perfect opportunity for educators at St Aloysius College to teach them about digital copyright and the proper use of online resources.
In the final instalment of our three-part series on curriculum implementation, Victorian educator Fiona Matthews reflects on the lessons learned throughout the process and offers advice.
In the second of a three-part series, Victorian educator Fiona Matthews shares her experiences in implementing the new Digital Technologies Curriculum in her school. In today’s article, she delves deeper into the implementation phase of the process.
In the first of a three-part series, Victorian educator Fiona Matthews shares her experiences in implementing the new Digital Technologies Curriculum, including how staff underwent the planning process and some of the initial challenges they identified.
Since Eltham High School began using a collaborative problem solving assessment tool to collect meaningful data, they now have a clear idea about students’ skills in both of these areas.
Professor Leon Sterling explains why competitions and awards can, among other things, be a good outlet for students who excel and want to be challenged.
The Australian Government's Department of Health recommends a maximum of two hours per day of screen time for entertainment for kids aged five to 12, but how many children adhere to these guidelines?
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