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Recognising the social impact of Snapchat, a team of researchers from the University of New England’s School of Education conducted a research project to find out more about the ways that the media is used by young people and its influence in schools.
Video games have been widely used in education for decades now. The challenge is finding games that engage students while meeting curriculum needs.
From online videos to digital comics and video games – there are countless different ways teachers can use technology to support their lessons. So how are teachers using networked technologies in the classroom? Find out in this Teacher infographic.
It’s called National Science Week but this year’s theme for schools actually embraces the T in STEM – Technology – with educators and students encouraged to explore Drones, Droids and Robots.
To address the decline in STEM (Science, Technology, Engineering and Mathematics) participation, experts are turning to innovative approaches to engage students in science.
Principal Susan Just reflects on the benefits and challenges of using a digital fabrication lab to engage girls in Science, Technology, Engineering, the Arts and Maths (STEAM).
Teacher speaks to New York educator Jaymes Dec about school FabLabs, pop-up makerspaces and the open-source Nerdy Derby.
School fundraisers don't have to be limited to local community events like sausage sizzles and fetes, these days online crowdfunding offers a connection to a wider audience.
In this special episode of The Research Files, Teacher talks to Professor Tim Bell about Computer Science education. He's one of the keynotes at the ACER Research Conference 2016 – his talk is titled 'What's all the fuss about coding?'
‘We're mainly using LEGO kits at the moment because we find that a lot of schools are familiar with them.’ How a university partnership program is supporting STEM learning.
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