Digital technology

244 total results
School Improvement Episode 40: Computer education in Australia – the challenges and opportunities
School Improvement Episode 40: Computer education in Australia – the challenges and opportunities

In this episode in our School Improvement series, we hear from Dr Jason Zagami from Griffith University, who shares some of the current challenges and opportunities of computer education in Australian schools, and how teachers can better prepare for future technological advances.

Effective use of virtual reality to improve student outcomes in Science
Effective use of virtual reality to improve student outcomes in Science

New research has shown that while the use of immersive virtual reality (IVR) increases student enjoyment and presence in a task, when used on its own it does not improve procedural or declarative knowledge when compared to the more traditional learning activity of watching a video.

Researching the potential of teaching digital writing in secondary school
Researching the potential of teaching digital writing in secondary school

With the rapid growth in digital technologies, digital writing skills are becoming more and more relevant for students. A new research project from Deakin University will look at the potential to complement traditional writing tasks in schools with contemporary forms of digital writing.

Using digital resources to learn about First Nations histories and cultures
Using digital resources to learn about First Nations histories and cultures

Early-career teacher at Tasmanian eSchool, Ruby Lyons-Reid, has recently been recognised for her use of digital resources to engage students in learning about First Nations histories and cultures, and in this article, she shares the learning activities she’s found to have the most impact.

Infographic: Student reading in a digital age
Infographic: Student reading in a digital age

An OECD report 21st-Century Readers: Developing Literacy Skills in a Digital World analyses data from the 2018 PISA test and student survey to report on the reading habits of 15-year-olds in OECD countries. Find out more about how reading in digital and paper formats affects students’ reading performance and enjoyment in today's infographic.

Student STEAM projects solving community needs
Student STEAM projects solving community needs

Helping students to develop their skills in the general capabilities is essential for preparing them to succeed in a modern society. At St Hilda’s Anglican School for Girls in Perth, Western Australia, primary school students are given these opportunities through the school’s STEAM program.

Future schooling – education in the metaverse
Future schooling – education in the metaverse

‘The metaverse is upon us. Soon it will be as omnipresent as TikTok, Instagram, and Facebook (now Meta).’ So reads the first line of a new Policy Brief exploring the potential of the metaverse to enhance teaching and learning in the future, and why we need to start planning for it now.

Expert Q&A: Digitising museum content to increase educational access
Expert Q&A: Digitising museum content to increase educational access

What is involved in moving museum content online for educational purposes? What are the benefits? What are the challenges? In this Q&A, we speak with Melina Mallos, former Education Manager at the Museum of Chinese Australian History, about the process of digitising museum content.

Infographic: The impact of COVID-19 on education
Infographic: The impact of COVID-19 on education

The Responses to Educational Disruption Survey (REDS) explores how the pandemic has impacted lower secondary education, investigating how 11 countries approached the challenge of ensuring continuity in teaching and learning during the disruption. Find out more about insights from the survey in today's infographic.

Student virtual incursions: Learning through museum experiences
Student virtual incursions: Learning through museum experiences

‘Long gone is the traditional view of a museum as being static and dusty. Contemporary museums promote interactive exhibits, experiential learning experiences and technological “open” accessibility.’ Dr Deb Cohen explains how teachers can use museum education programs to support classroom learning.