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In this episode of our podcast series School Assembly, we speak with Principal Ray Boyd and Associate Principal Rachael Lehr about how they have connected with their new school community, in the lead up to the opening of Dayton Primary School in Western Australia next year.
The Deadly Gaming action research pilot project is investigating how the use of digital gaming might engage and motivate Indigenous learners in the primary school years. In this reader submission, project leader Dr Troy Meston shares details of the initiative and some of the early findings.
In this episode of The Research Files, we’re focusing on The Smith Family’s Pathways, Engagement and Transition Study. We’ll be unpacking some of the early findings and student feedback on how teachers and careers advisers can best support them in making informed decisions about possible jobs and pathways, connecting with employers, and applying for further study or training.
Continuing teaching and learning from home throughout the pandemic has increased the reliance on digital technology. This has extended to completing professional learning online. Here, we share the results of a recent rapid review which identified 5 principles for effective online professional learning.
In this episode of our podcast series School Assembly, we speak with Principal Ray Boyd and Associate Principal Rachael Lehr about all things ‘planning’ in the lead up to the opening of Dayton Primary School in Western Australia next year.
Lots of researchers have been capturing the impact of the pandemic in relation to school education and, as these studies come to fruition, we’re starting to gain new insights about what happened and the lessons we can learn for the future. One new study is from the perspective of Australian teachers.
We know that, overall, female participation in STEM is lower than that of males, and that schools can play an important part in encouraging girls to pursue education and careers in this area. In this podcast, we’re joined by Jessica Huynh, Managing Director of Go Girl, Go for IT, a free one-day technology conference for girls, and teachers from a school that participated this year.
Since 2014, ACER’s STEM Video Game Challenge has invited students to design and build their own video game. In this article, we share the winning games of the 2022 challenge, and former challenge winners share the impact their experience has had on their post-school journey.
‘Changing video consumption patterns in education have inspired a growing body of research focused on measuring video’s effectiveness as a learning aid’. In our latest reader submission, Tara Walsh shares some findings from her recent literature review into the use of instructional video in K-12 education.
A new report has assessed whether copyright limitations for educational purposes are unfit for remote education through a legal analysis of copyright laws in 40 countries. This infographic shows the number of countries in the report for which the following online teaching scenarios are not legal.
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