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Yesterday we brought you news of the 2017 WISE Award winners. Here we take a look at the remaining nine finalists, including a collaborative learning model aimed at increasing teacher motivation and professionalism in India and Uganda.
In the first of a three-part series, Victorian educator Fiona Matthews shares her experiences in implementing the new Digital Technologies Curriculum, including how staff underwent the planning process and some of the initial challenges they identified.
A two-year research project aimed at improving student participation in STEM-related disciplines, and encouraging them to consider further study and careers in STEM, involved schools partnering with industry professionals.
Quality implementation of educational approaches can have a significant impact on student outcomes. That’s why the quality of the implementation is as important as the program itself.
The STEAMpunk Girls project involves researchers from UTS working with high school students and teachers to co-design a project-based learning program.
Queensland educator Ricky Sinclair breaks down gender barriers and motivates girls to continue with STEM subjects by introducing them to inspirational female role models who work in IT.
Academics believe virtual reality could open up exciting possibilities in the area of careers education, offering authentic learning experiences to prepare students for work and tertiary study.
So, you want to introduce coding in class but with so many programming languages out there how do you choose the one that’s right for your students?
Professor Leon Sterling explains why competitions and awards can, among other things, be a good outlet for students who excel and want to be challenged.
The German School was named the winner of the World Architecture Festival in the Schools – Completed Buildings category. Here, we take a closer look at the innovative project.
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