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Considerations for teachers when using video in the classroom
Considerations for teachers when using video in the classroom

‘Changing video consumption patterns in education have inspired a growing body of research focused on measuring video’s effectiveness as a learning aid’. In our latest reader submission, Tara Walsh shares some findings from her recent literature review into the use of instructional video in K-12 education.

The Research Files Episode 76: Embedding playful assessment into learning
The Research Files Episode 76: Embedding playful assessment into learning

In this episode, we’re joined by two international guests ahead of their presentation at ACER’s Research Conference 2022, Louisa Rosenheck from Kahoot! and YJ Kim from the University of Wisconsin-Madison. They share what playful assessment is, and how teachers can embed this practice in the classroom.

School Improvement Episode 40: Computer education in Australia – the challenges and opportunities
School Improvement Episode 40: Computer education in Australia – the challenges and opportunities

In this episode in our School Improvement series, we hear from Dr Jason Zagami from Griffith University, who shares some of the current challenges and opportunities of computer education in Australian schools, and how teachers can better prepare for future technological advances.

Effective use of virtual reality to improve student outcomes in Science
Effective use of virtual reality to improve student outcomes in Science

New research has shown that while the use of immersive virtual reality (IVR) increases student enjoyment and presence in a task, when used on its own it does not improve procedural or declarative knowledge when compared to the more traditional learning activity of watching a video.

Researching the potential of teaching digital writing in secondary school
Researching the potential of teaching digital writing in secondary school

With the rapid growth in digital technologies, digital writing skills are becoming more and more relevant for students. A new research project from Deakin University will look at the potential to complement traditional writing tasks in schools with contemporary forms of digital writing.

Award-winning learning spaces
Award-winning learning spaces

To be fit for purpose well into the future, learning spaces within schools will need to be flexible. Two schools in Victoria, Australia, have recently undergone refurbishments to develop new, flexible facilities, and have both been recognised at the 2022 Learning Environments Australasia Awards.

Using digital resources to learn about First Nations histories and cultures
Using digital resources to learn about First Nations histories and cultures

Early-career teacher at Tasmanian eSchool, Ruby Lyons-Reid, has recently been recognised for her use of digital resources to engage students in learning about First Nations histories and cultures, and in this article, she shares the learning activities she’s found to have the most impact.

Teaching techniques – six ways to use Instructional Video
Teaching techniques – six ways to use Instructional Video

‘For those Australian teachers affected by remote delivery of teaching, many found the value and utility of engaging their students through Instructional Video.’ English and History teacher Steven Kolber shares the six common approaches to apply Instructional Video within a classroom or educational setting.

Infographic: Student reading in a digital age
Infographic: Student reading in a digital age

An OECD report 21st-Century Readers: Developing Literacy Skills in a Digital World analyses data from the 2018 PISA test and student survey to report on the reading habits of 15-year-olds in OECD countries. Find out more about how reading in digital and paper formats affects students’ reading performance and enjoyment in today's infographic.

Student STEAM projects solving community needs
Student STEAM projects solving community needs

Helping students to develop their skills in the general capabilities is essential for preparing them to succeed in a modern society. At St Hilda’s Anglican School for Girls in Perth, Western Australia, primary school students are given these opportunities through the school’s STEAM program.