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The Research Files Episode 25: Why young people are easily fooled by fake news
The Research Files Episode 25: Why young people are easily fooled by fake news

A new report from Stanford University has found that young people experience difficulties when it comes to evaluating information they find online. Teacher chats with the study's co-author Sarah McGrew.

Role modelling breaks down tech gender barriers
Role modelling breaks down tech gender barriers

Queensland educator Ricky Sinclair breaks down gender barriers and motivates girls to continue with STEM subjects by introducing them to inspirational female role models who work in IT.

On cloud nine – the ‘granny' network supporting students
On cloud nine – the ‘granny' network supporting students

It’s Technology Week here at Teacher. Today we take a look at the Granny Cloud network that’s supporting students in remote locations across the globe.

Digital resources – from consumer to curator
Digital resources – from consumer to curator

Dr Chris Campbell explains how a new digital resource project is encouraging educators and students to become curators, rather than just consumers, of teaching and learning content.

Teaching Methods: Building presence and rapport via videoconferencing
Teaching Methods: Building presence and rapport via videoconferencing

It’s Technology Week at Teacher. In the latest episode of our Teaching Methods podcast series, we discuss strategies to build a classroom presence and rapport when videoconferencing with remote students.

Watch and learn – virtual reality and careers education
Watch and learn – virtual reality and careers education

Academics believe virtual reality could open up exciting possibilities in the area of careers education, offering authentic learning experiences to prepare students for work and tertiary study.

A guide to programming languages for coding in class
A guide to programming languages for coding in class

So, you want to introduce coding in class but with so many programming languages out there how do you choose the one that’s right for your students?

Infographic: How much time are Australian kids spending on screens?

The Australian Government's Department of Health recommends a maximum of two hours per day of screen time for entertainment for kids aged five to 12, but how many children adhere to these guidelines?

The value of student competitions and awards
The value of student competitions and awards

Professor Leon Sterling explains why competitions and awards can, among other things, be a good outlet for students who excel and want to be challenged.

Wearable tech giving classroom insights
Wearable tech giving classroom insights

Wearable tech is being used by researchers in the classroom to gain insights into how the brain learns. We find out about a group learning study and the data collection devices involved.