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For the last three years school leaders and staff at Jordan River Learning Federation Senior School have been focusing on evidence-based teaching and reflection. It’s included the development of a professional learning approach called CCRP – Connect, Collect, Reflect and Progress.
The Australian STEM Video Game Challenge, now in its fourth year, is open to students in Years 5-12. Students used the theme of 'reaction' as their inspiration as they went about designing, building and testing an original video game – from first idea to final product. Here are the six winners for 2017.
A recent OECD study analysed the education outcomes of Indigenous students in Canada, New Zealand and Australia. In today's article, we take a look at some of the promising school practices identified.
In the final instalment of our three-part series on curriculum implementation, Victorian educator Fiona Matthews reflects on the lessons learned throughout the process and offers advice.
The new book Driving school improvement: A practical guide is designed to support school leaders in meeting their improvement challenges. In this exclusive extract for Teacher readers, authors Pamela Macklin and Vic Zbar explore the four preconditions for whole-school improvement.
In the second of a three-part series, Victorian educator Fiona Matthews shares her experiences in implementing the new Digital Technologies Curriculum in her school. In today’s article, she delves deeper into the implementation phase of the process.
Yesterday we brought you news of the 2017 WISE Award winners. Here we take a look at the remaining nine finalists, including a collaborative learning model aimed at increasing teacher motivation and professionalism in India and Uganda.
The 2017 WISE (World Innovation Summit for Education) Awards were announced overnight. This year’s winners include a mentoring project supporting girls’ education in Tanzania and an accelerated learning program helping out of school children.
Can computers think? What is intelligence? Can we build a robot that learns from its past experiences? These are some of the tricky questions Year 6 students have tackled as they explore the role of robots and machine technology in society while learning to code.
In the first of a three-part series, Victorian educator Fiona Matthews shares her experiences in implementing the new Digital Technologies Curriculum, including how staff underwent the planning process and some of the initial challenges they identified.
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