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In this episode of our podcast series School Assembly, we speak with Principal Ray Boyd and Associate Principal Rachael Lehr about all things ‘planning’ in the lead up to the opening of Dayton Primary School in Western Australia next year.
Lots of researchers have been capturing the impact of the pandemic in relation to school education and, as these studies come to fruition, we’re starting to gain new insights about what happened and the lessons we can learn for the future. One new study is from the perspective of Australian teachers.
We know that, overall, female participation in STEM is lower than that of males, and that schools can play an important part in encouraging girls to pursue education and careers in this area. In this podcast, we’re joined by Jessica Huynh, Managing Director of Go Girl, Go for IT, a free one-day technology conference for girls, and teachers from a school that participated this year.
Since 2014, ACER’s STEM Video Game Challenge has invited students to design and build their own video game. In this article, we share the winning games of the 2022 challenge, and former challenge winners share the impact their experience has had on their post-school journey.
‘Changing video consumption patterns in education have inspired a growing body of research focused on measuring video’s effectiveness as a learning aid’. In our latest reader submission, Tara Walsh shares some findings from her recent literature review into the use of instructional video in K-12 education.
In this episode, we’re joined by two international guests ahead of their presentation at ACER’s Research Conference 2022, Louisa Rosenheck from Kahoot! and YJ Kim from the University of Wisconsin-Madison. They share what playful assessment is, and how teachers can embed this practice in the classroom.
In this episode in our School Improvement series, we hear from Dr Jason Zagami from Griffith University, who shares some of the current challenges and opportunities of computer education in Australian schools, and how teachers can better prepare for future technological advances.
New research has shown that while the use of immersive virtual reality (IVR) increases student enjoyment and presence in a task, when used on its own it does not improve procedural or declarative knowledge when compared to the more traditional learning activity of watching a video.
With the rapid growth in digital technologies, digital writing skills are becoming more and more relevant for students. A new research project from Deakin University will look at the potential to complement traditional writing tasks in schools with contemporary forms of digital writing.
To be fit for purpose well into the future, learning spaces within schools will need to be flexible. Two schools in Victoria, Australia, have recently undergone refurbishments to develop new, flexible facilities, and have both been recognised at the 2022 Learning Environments Australasia Awards.
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