Filter by category
How early should educators be introducing children to the basics of science, technology, engineering and mathematics, and engaging them in STEM-related learning activities? An Australia-wide research project is zeroing in on preschool.
This year’s winner of the $1 million Global Teacher Prize has just been announced. Here we celebrate the achievements of the other nine educators who made the final 10 – selected from more than 30 000 nominations and applications from 173 countries.
On the Victorian side of the border with New South Wales, 300 kilometres north-east of Melbourne, sits Wodonga Senior Secondary College – home to 900 Year 10-12 students, 100 staff and a community hub for the sharing of STEM expertise.
Put your thinking caps on, get those creative juices flowing and let your imagine run wild – this year’s Australian STEM Video Game Challenge is on. Registrations for the annual competition open today and the theme for 2018 is ‘Transformation’.
Brisbane’s Parklands Christian College has introduced a new STEM Studies elective for Year 10. Lead Teacher of Mathematics and Science Kristie Schulz explains the course design and implementation process.
With the beginning of the New Year comes a new range of worldwide celebrations, events and commemorations. For teachers wanting to plan around a theme, there are several global and national events in this 2018 summary to help guide learning opportunities throughout the year.
In 2017, Parklands Christian College in Brisbane launched a new elective for Year 10s called STEM Studies. In this first instalment of a three-part series, Kristie Schulz – Lead Teacher of Mathematics and Science – explains how the journey began.
Associate Professor Linda Hobbs joins The Research Files to talk about a new Australian study exploring girls’ participation and engagement in Science, Technology, Engineering and Mathematics subjects.
The Australian STEM Video Game Challenge, now in its fourth year, is open to students in Years 5-12. Students used the theme of 'reaction' as their inspiration as they went about designing, building and testing an original video game – from first idea to final product. Here are the six winners for 2017.
‘Consider any Arts or Science concept and try to find no link between the two.’ David Roy discusses how the Arts can help develop a creative mindset within STEM learning.
Facebook
Twitter
YouTube
SoundCloud
Apple Podcasts
Spotify
RSS feed
Linkedin