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Research by eSafety tells us that 45% of Australian children said they were treated in a hurtful or nasty way online in the past year. This Safer Internet Day, Australia’s eSafety Commissioner Julie Inman Grant is encouraging every Australian to moderate their own online behaviour to help stem the negativity and abuse that permeate many parts of the internet.
Researchers from the University of Queensland are determined to help teachers to improve the air quality in their classrooms, improve students’ cognitive performance and decrease the risk of contracting COVID-19 at the same time.
Video games are a favourite pastime of both children and adults alike, and schools are therefore using them to engage students in their lessons. This month on Teacher, we published a reader submission that explored how digital gaming motivates Indigenous learners in primary school. In today’s episode, we share highlights from this piece and more.
A new research study is currently being undertaken to investigate the factors that help or stop young female students participating in digital technologies at school. In this article, the research team share their findings so far, and resources for teachers and students.
The 2022 winners of the Prime Minister’s Prizes for Excellence in Science Teaching have just been announced. In this article, we share the contributions the primary and secondary school teachers are making to Science education.
In this year’s Teacher survey, lots of you wanted more information on how best to support students targeted by cyberbullying. Dr Roberta Thompson is a Research Fellow at the Griffith Institute for Educational Research. Here, she discusses strategies to help teachers feel more confident in dealing with cyberbullying, related research findings, and helpful resources.
Year 5 and 6 students from MidCoast Christian College in regional New South Wales were tasked with designing their own video games. We speak with educator Melissa Tindall about the process of designing the games from scratch, and how it allowed students to explore the 21st Century skills of critical thinking, creativity, collaboration and communication.
The Deadly Gaming action research pilot project is investigating how the use of digital gaming might engage and motivate Indigenous learners in the primary school years. In this reader submission, project leader Dr Troy Meston shares details of the initiative and some of the early findings.
In this episode of The Research Files, we’re focusing on The Smith Family’s Pathways, Engagement and Transition Study. We’ll be unpacking some of the early findings and student feedback on how teachers and careers advisers can best support them in making informed decisions about possible jobs and pathways, connecting with employers, and applying for further study or training.
Continuing teaching and learning from home throughout the pandemic has increased the reliance on digital technology. This has extended to completing professional learning online. Here, we share the results of a recent rapid review which identified 5 principles for effective online professional learning.
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