Each year the WISE (World Innovation Summit for Education) Awards give a shout out to projects that have succeeded in addressing educational challenges. Here’s a look at the six winners for 2016.
It’s not just students who are benefiting from the robotics program at Grace Lutheran College – the Queensland college also provides free training to educators from other schools.
Video games have been widely used in education for decades now. The challenge is finding games that engage students while meeting curriculum needs.
From online videos to digital comics and video games – there are countless different ways teachers can use technology to support their lessons. So how are teachers using networked technologies in the classroom? Find out in this Teacher infographic.
Teacher speaks to New York educator Jaymes Dec about school FabLabs, pop-up makerspaces and the open-source Nerdy Derby.
In this special episode of The Research Files, Teacher talks to Professor Tim Bell about Computer Science education. He's one of the keynotes at the ACER Research Conference 2016 – his talk is titled 'What's all the fuss about coding?'
‘We're mainly using LEGO kits at the moment because we find that a lot of schools are familiar with them.’ How a university partnership program is supporting STEM learning.
How one primary school is using a humanoid robot in the classroom to develop digital technology skills, including evaluating and problem solving.
Early research results suggest humanoid robots are providing students with the opportunity to engage in deep learning.
Collaboration is the key word at this year’s Excellence in Professional Practice Conference, as members of the education community share their stories of school-based improvement projects.
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