Digital technology

236 total results
The Research Files Episode 25: Why young people are easily fooled by fake news
The Research Files Episode 25: Why young people are easily fooled by fake news

A new report from Stanford University has found that young people experience difficulties when it comes to evaluating information they find online. Teacher chats with the study's co-author Sarah McGrew.

Wearable tech giving classroom insights
Wearable tech giving classroom insights

Wearable tech is being used by researchers in the classroom to gain insights into how the brain learns. We find out about a group learning study and the data collection devices involved.

Primary robotics program engages students beyond the classroom
Primary robotics program engages students beyond the classroom

Roberts McCubbin Primary School in Melbourne delivers a specialist robotics program to all students. After recent success at the RoboCup Junior Australian 2016 Open Championships, we chat to Robotics teacher Melinda Browne and Principal Marg Pickburn.

Technology reform full of good ideas, poorly executed
Technology reform full of good ideas, poorly executed

Andreas Schleicher says the road to education technology reform is littered with good ideas that are poorly executed, and explains why educators need to be involved in innovation.

Students become citizen scientists
Students become citizen scientists

This school in Melbourne explains how instead of simply having ‘a cool bit of kit’, they’re using their new drone to engage students in real world science research.

Reform and the senior secondary school
Reform and the senior secondary school

Traditional ways of thinking about learning, assessment and educational qualifications are being challenged. Professor Geoff Masters AO discusses the three challenges that a senior secondary school can expect to face.

Innovation and excellence in education
Innovation and excellence in education

Each year the WISE (World Innovation Summit for Education) Awards give a shout out to projects that have succeeded in addressing educational challenges. Here’s a look at the six winners for 2016.

Building teacher capacity in digital technologies
Building teacher capacity in digital technologies

It’s not just students who are benefiting from the robotics program at Grace Lutheran College – the Queensland college also provides free training to educators from other schools.

The potential of games-based environments for learning
The potential of games-based environments for learning

Video games have been widely used in education for decades now. The challenge is finding games that engage students while meeting curriculum needs.

Infographic: How are teachers using networked technologies?
Infographic: How are teachers using networked technologies?

From online videos to digital comics and video games – there are countless different ways teachers can use technology to support their lessons. So how are teachers using networked technologies in the classroom? Find out in this Teacher infographic.