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Factors facilitating greater engagement of young women in digital technologies education
Factors facilitating greater engagement of young women in digital technologies education

‘Addressing the gender imbalance in digital technologies education and careers is an important goal. The research highlighted several areas where educators can contribute.’ Research from ACER for CSIRO has identified several factors that could support greater engagement of young women in digital technologies education. Find out more in this article.

PBL in STEM – enhancing learning and teaching
PBL in STEM – enhancing learning and teaching

In the second of 3 articles about research into Problem Based Learning in schools, teachers involved in the project discuss how it has enabled them to reconsider their classroom practice and the conditions necessary for meaningful STEM learning.

Preparing students for the future space workforce
Preparing students for the future space workforce

The Australian space economy is set to triple in size and create another 20,000 jobs by 2030. In this article, we speak to Dr Scott Sleap, the latest recipient of the Park Family Churchill Fellowship, about the work he is doing to inspire young people to consider careers in space.

School Improvement Episode 43: Award-winning Science teachers on increasing participation and 2-ways learning
School Improvement Episode 43: Award-winning Science teachers on increasing participation and 2-ways learning

The latest winners of the annual Prime Minister’s Prizes for Excellence in Science teaching are George Pantazis from Marble Bar Primary School in Western Australia, and Veena Nair from Viewbank College in Victoria. They both join us in this episode to discuss the work they’ve been recognised for.

Science teachers named winners of Prime Minister’s prize
Science teachers named winners of Prime Minister’s prize

The 2022 winners of the Prime Minister’s Prizes for Excellence in Science Teaching have just been announced. In this article, we share the contributions the primary and secondary school teachers are making to Science education.

Designing playable video games with primary students
Designing playable video games with primary students

Year 5 and 6 students from MidCoast Christian College in regional New South Wales were tasked with designing their own video games. We speak with educator Melissa Tindall about the process of designing the games from scratch, and how it allowed students to explore the 21st Century skills of critical thinking, creativity, collaboration and communication.

From deficit to digital strength – Indigenous learning through gaming
From deficit to digital strength – Indigenous learning through gaming

The Deadly Gaming action research pilot project is investigating how the use of digital gaming might engage and motivate Indigenous learners in the primary school years. In this reader submission, project leader Dr Troy Meston shares details of the initiative and some of the early findings.

School Improvement Episode 42: STEM pathways – inspiring female students
School Improvement Episode 42: STEM pathways – inspiring female students

We know that, overall, female participation in STEM is lower than that of males, and that schools can play an important part in encouraging girls to pursue education and careers in this area. In this podcast, we’re joined by Jessica Huynh, Managing Director of Go Girl, Go for IT, a free one-day technology conference for girls, and teachers from a school that participated this year.

Researching education: 5 further readings on data and improvement in early childhood education and care
Researching education: 5 further readings on data and improvement in early childhood education and care

Quality improvement in early childhood education and care (ECEC) starts with robust data collection. But how data is analysed and utilised in education is crucial to achieving meaningful improvement through evidence-based practice. In this article, we outline 5 further readings which explore data and improvement in Australian ECEC settings, and offer strategies for effective and informed teaching.

Extending students in STEM through game development
Extending students in STEM through game development

Since 2014, ACER’s STEM Video Game Challenge has invited students to design and build their own video game. In this article, we share the winning games of the 2022 challenge, and former challenge winners share the impact their experience has had on their post-school journey.