Online learning

101 total results
The Research Files Episode 25: Why young people are easily fooled by fake news
The Research Files Episode 25: Why young people are easily fooled by fake news

A new report from Stanford University has found that young people experience difficulties when it comes to evaluating information they find online. Teacher chats with the study's co-author Sarah McGrew.

Students shine at Australian STEM Video Game Challenge
Students shine at Australian STEM Video Game Challenge

Students taking part in the Australian STEM Video Game Challenge had to design and build an original video game based on STEM concepts. Here, we take a look at the 2016 winners.

And the winners are …
And the winners are …

Nearly 1500 students in Years 5 to 12 took part in the latest Australian STEM Video Game Challenge. Here, Teacher provides an overview of the award winners for 2015.

The Research Files Episode 11: Dave Paunesku on ‘growth mindset' interventions
The Research Files Episode 11: Dave Paunesku on ‘growth mindset' interventions

This month’s instalment of The Research Files looks at a study exploring online interventions aimed at instilling a ‘growth mindset’ in high school students.

Digital Delivery Day beats F1 noise conundrum
Digital Delivery Day beats F1 noise conundrum

Read about how one school has successfully implemented a Digital Delivery Day in order to solve a very real teaching and learning problem.

The Research Files Episode 7: Julian Fraillon on ICILS
The Research Files Episode 7: Julian Fraillon on ICILS

Julian Fraillon discusses the results of the pioneering International Computer and Information Literacy Study, which took place for the first time in 2013.

Imagining the schools of the future

What will schools look like in 2030? Take a look at this Teacher infographic to find out what a panel of global educators said.

The next generation of game makers
The next generation of game makers

More than 550 youngsters took part in the inaugural Australian STEM Video Game Challenge. Teacher takes a look at the winning entries.

Inside a blended classroom
Inside a blended classroom

Three years ago, Kavita Gupta decided to change her method of instruction. Here, she discusses how a three-pronged approach to student engagement has proved beneficial.

Uncovering authentic learning: Stupid gamers and terrible teenagers
Uncovering authentic learning: Stupid gamers and terrible teenagers

Do you think game-thumbing young people are stupid, antisocial zombies, while skaters are just, well, stupid, antisocial teenagers on skateboards? It might be time to think again.