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Helping students to develop their skills in the general capabilities is essential for preparing them to succeed in a modern society. At St Hilda’s Anglican School for Girls in Perth, Western Australia, primary school students are given these opportunities through the school’s STEAM program.
Student engagement in Maths is becoming increasingly important in Australia with the demand for skilled graduates in STEM industries growing. Here we speak to researcher Dr Maaike Wienk about new data showing a decline in Year 12 Maths participation, and what schools can do about it.
What makes a Vocational Education and Training (VET) program successful? In this article, we talk to Linda Snoxall, VET Coordinator at Mildura Senior College – host of one of the eight successful VET programs identified in a recent report from the National Centre for Vocational Education on the factors of successful VET programs in schools.
‘Long gone is the traditional view of a museum as being static and dusty. Contemporary museums promote interactive exhibits, experiential learning experiences and technological “open” accessibility.’ Dr Deb Cohen explains how teachers can use museum education programs to support classroom learning.
If you’re in a co-education school, look at student enrolments for STEM subjects and participation in STEM-related clubs and extracurricular activities – is there a gender imbalance? A new report shares global examples of effective interventions from primary and secondary education settings.
Financial technology developments such as cashless transactions and in-game purchases, and risks such as scam emails and texts warrant teaching about. Carly Sawatzki, Jill Brown and Peter Saffin ask: ‘In what ways are your students financially active, and how is your school preparing them for informed financial participation?’
With Term 1 just around the corner in Australia, it’s a great time to start brainstorming events and themes to tie in to your lesson planning for the new school year. We’ve rounded up some of the key dates in each term to help get you started.
A blob trying to break into the Underworld, a scientist jumping through size-altering portals, and a man who wakes up dazed and confused in a scrapyard – these are some of the protagonists from winning games in this year’s Australian STEM Video Game Challenge.
The majority of 15-year-olds living in Australia expect to be working in a professional occupation when they are 30 years old, but there is a large divide between the expectations of students from advantaged and disadvantaged socioeconomic backgrounds, according to a new ACER report.
Dr Gary Stager joins Teacher to discuss his 30-year study into laptop use in schools. We discuss the challenges they faced in the early 1990s in the implementation of the program, how students engaged with the technology in the early days, but also what he’s learned about the way computers are used in schools today.
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