Hit film Inside Out provided the inspiration for Team Kalianna in this year’s Australian STEM Video Game Challenge, so it’s fitting that the whole process – from initial idea to winning game – brought plenty of joy to the talented group of students and their teacher mentor.
The Australian STEM Video Game Challenge, now in its fourth year, is open to students in Years 5-12. Students used the theme of 'reaction' as their inspiration as they went about designing, building and testing an original video game – from first idea to final product. Here are the six winners for 2017.
‘Consider any Arts or Science concept and try to find no link between the two.’ David Roy discusses how the Arts can help develop a creative mindset within STEM learning.
Can computers think? What is intelligence? Can we build a robot that learns from its past experiences? These are some of the tricky questions Year 6 students have tackled as they explore the role of robots and machine technology in society while learning to code.
In the second of two articles on flipped learning in senior secondary classrooms, Victorian educator Paul Bernetzke shares how he’s using the method for a Year 12 Specialist Maths course and what he’s learned along the way.
In the first of two articles on flipped learning, we find out about a research study into how Australian secondary school educators are using the approach to deliver senior mathematics courses. In a follow-up we’ll hear from one of the teachers involved in the research about adopting the model for Year 12 Specialist Maths and how it’s evolved since the study.
It’s STEM month at Teacher magazine and to coincide with National Science Week, we speak with Lara Pratt from Kincumber High School. In the lead up to National Science Week, her students have been conducting water quality tests and macroinvertebrate surveys down at their local waterway.
In the final instalment of our series on the International Mathematical Modelling Challenge, Ross Turner outlines the mathematical modelling framework and provides some practical advice on approaching the ‘jet lag’ problem set for the 2017 challenge.
A two-year research project aimed at improving student participation in STEM-related disciplines, and encouraging them to consider further study and careers in STEM, involved schools partnering with industry professionals.
In the second of three articles, we find out more about the International Mathematical Modeling Challenge (IMMC) and the participation of Australian schools.
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