Put your thinking caps on, get those creative juices flowing and let your imagine run wild – this year’s Australian STEM Video Game Challenge is on. Registrations for the annual competition open today and the theme for 2018 is ‘Transformation’.
This month, we’ve been finding out how Parklands Christian College introduced a STEM Studies elective. Here, Kristie Schulz talks about student assessment and reflects on some of the highlights and challenges of the last 12 months.
Brisbane’s Parklands Christian College has introduced a new STEM Studies elective for Year 10. Lead Teacher of Mathematics and Science Kristie Schulz explains the course design and implementation process.
In 2017, Parklands Christian College in Brisbane launched a new elective for Year 10s called STEM Studies. In this first instalment of a three-part series, Kristie Schulz – Lead Teacher of Mathematics and Science – explains how the journey began.
Associate Professor Linda Hobbs joins The Research Files to talk about a new Australian study exploring girls’ participation and engagement in Science, Technology, Engineering and Mathematics subjects.
Three Australian teachers have just been named in the top 50 finalists for the Varkey Foundation Global Teacher Prize for 2018. Who made the shortlist for the US $1 million prize? Find out in today’s article.
Hit film Inside Out provided the inspiration for Team Kalianna in this year’s Australian STEM Video Game Challenge, so it’s fitting that the whole process – from initial idea to winning game – brought plenty of joy to the talented group of students and their teacher mentor.
The Australian STEM Video Game Challenge, now in its fourth year, is open to students in Years 5-12. Students used the theme of 'reaction' as their inspiration as they went about designing, building and testing an original video game – from first idea to final product. Here are the six winners for 2017.
‘Consider any Arts or Science concept and try to find no link between the two.’ David Roy discusses how the Arts can help develop a creative mindset within STEM learning.
Can computers think? What is intelligence? Can we build a robot that learns from its past experiences? These are some of the tricky questions Year 6 students have tackled as they explore the role of robots and machine technology in society while learning to code.
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