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Put your thinking caps on, get those creative juices flowing and let your imagine run wild – this year’s Australian STEM Video Game Challenge is on. Registrations for the annual competition open today and the theme for 2018 is ‘Transformation’.
Brisbane’s Parklands Christian College has introduced a new STEM Studies elective for Year 10. Lead Teacher of Mathematics and Science Kristie Schulz explains the course design and implementation process.
With the beginning of the New Year comes a new range of worldwide celebrations, events and commemorations. For teachers wanting to plan around a theme, there are several global and national events in this 2018 summary to help guide learning opportunities throughout the year.
In 2017, Parklands Christian College in Brisbane launched a new elective for Year 10s called STEM Studies. In this first instalment of a three-part series, Kristie Schulz – Lead Teacher of Mathematics and Science – explains how the journey began.
Associate Professor Linda Hobbs joins The Research Files to talk about a new Australian study exploring girls’ participation and engagement in Science, Technology, Engineering and Mathematics subjects.
The Australian STEM Video Game Challenge, now in its fourth year, is open to students in Years 5-12. Students used the theme of 'reaction' as their inspiration as they went about designing, building and testing an original video game – from first idea to final product. Here are the six winners for 2017.
‘Consider any Arts or Science concept and try to find no link between the two.’ David Roy discusses how the Arts can help develop a creative mindset within STEM learning.
Are male teachers headed for extinction in Australia? Researchers who carried out the first ever study tracking the trajectory of male participation in the teaching profession say the short answer is ‘yes’. Macquarie University's Dr Kevin McGrath joins Teacher to explain more.
The 2017 WISE (World Innovation Summit for Education) Awards were announced overnight. This year’s winners include a mentoring project supporting girls’ education in Tanzania and an accelerated learning program helping out of school children.
Can computers think? What is intelligence? Can we build a robot that learns from its past experiences? These are some of the tricky questions Year 6 students have tackled as they explore the role of robots and machine technology in society while learning to code.
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