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A series of cyber security challenges are being taught to students in Years 7-10 across Australia. Here, Academic Director of the Australian Computing Academy James Curran discusses what’s involved in the first challenge.
What are the enablers and challenges for high school teachers using a project-based learning approach in the classroom? In today’s reader submission, learning designer and educator Lisa Aitken shares findings from her research in New South Wales schools.
In his latest video for Teacher, Year 6 teacher Ben Wynne discusses how he’s set students up for this year’s Australian STEM Video Game Challenge, pitching the idea to his Principal and embedding the challenge into the curriculum.
In the first instalment of his new video blog series, Year 6 teacher Ben Wynne discusses how he’s approaching this year’s Australian STEM Video Game Challenge with his students.
A Maths and Science teacher who gives away 80 per cent of his monthly salary to help his community has been named winner of the US $1 million Global Teacher Prize for 2019.
On the day registrations open for the Australian STEM Video Game Challenge, Science teacher Dr Grant Pusey explains how his school has engaged students in STEM and supported teams for the past three years to enter winning original games in the national event.
Every three years, a sample of Year 6 and Year 10 students in Australia are assessed on their ICT Literacy. In this infographic, we look at the results from the most recent test cycle and how they compare to previous years.
Every three years, a sample of Year 6 and 10 students in Australia are tested on their ICT Literacy. The scoring scale has six achievement levels. So, what activities might students at different levels be able to confidently complete?
Students in Year 6 and Year 10, from a sample of schools in Australia, have been assessed on their ICT literacy abilities. The results have recently been released and show that females significantly outperformed males.
Dr Brendon Hyndman from Charles Sturt University shares his latest research into how mobile school playground facilities can enhance students' creativity by increasing the number of play options and variables available during outdoor learning.
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