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So, you want to introduce coding in class but with so many programming languages out there how do you choose the one that’s right for your students?
Each year the Australian STEM Video Game Challenge invites students to design and create their own game. Here’s how one school integrated it into their curriculum planning.
In our latest reader submission, Principal Christine Cawsey AM and Dr Tony Loughland of UNSW discuss key questions around observing a class and giving instructive feedback.
Are you making the most of your learning space? In this month’s Research Files, we find out about the Innovative Learning Environments and Teacher Change (ILETC) project.
Students taking part in the Australian STEM Video Game Challenge had to design and build an original video game based on STEM concepts. Here, we take a look at the 2016 winners.
In part two of our Q&A with educator Renata Grudic, we find out about the tools and strategies being used to help teachers at Sydney’s Northern Beaches Secondary College (NBSC) build their resilience and wellbeing.
In the final instalment of our three-part series, educator Leanne Chesterfield discusses the logistical challenges of developing and implementing a cross-curricular framework.
The evolution of the teacher-controlled learning environment to include more self-directed online education has highlighted the need for students to develop self-regulated learning skills.
Teacher recently brought you news of the six WISE (World Innovation Summit for Education) Award winners for 2016. Today we take a look at the other nine projects that made it onto the shortlist.
A new report explores how teachers are accessing professional learning, how it’s impacting on their practice, and some of the challenges in meeting the requirements.
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