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Science teachers named winners of Prime Minister’s prize
Science teachers named winners of Prime Minister’s prize

The 2022 winners of the Prime Minister’s Prizes for Excellence in Science Teaching have just been announced. In this article, we share the contributions the primary and secondary school teachers are making to Science education.

Cyberbullying intervention – practical considerations for teachers
Cyberbullying intervention – practical considerations for teachers

In this year’s Teacher survey, lots of you wanted more information on how best to support students targeted by cyberbullying. Dr Roberta Thompson is a Research Fellow at the Griffith Institute for Educational Research. Here, she discusses strategies to help teachers feel more confident in dealing with cyberbullying, related research findings, and helpful resources.

Designing playable video games with primary students
Designing playable video games with primary students

Year 5 and 6 students from MidCoast Christian College in regional New South Wales were tasked with designing their own video games. We speak with educator Melissa Tindall about the process of designing the games from scratch, and how it allowed students to explore the 21st Century skills of critical thinking, creativity, collaboration and communication.

From deficit to digital strength – Indigenous learning through gaming
From deficit to digital strength – Indigenous learning through gaming

The Deadly Gaming action research pilot project is investigating how the use of digital gaming might engage and motivate Indigenous learners in the primary school years. In this reader submission, project leader Dr Troy Meston shares details of the initiative and some of the early findings.

The Research Files Episode 78:  Supporting disadvantaged students in post-school pathways and transitions
The Research Files Episode 78: Supporting disadvantaged students in post-school pathways and transitions

In this episode of The Research Files, we’re focusing on The Smith Family’s Pathways, Engagement and Transition Study. We’ll be unpacking some of the early findings and student feedback on how teachers and careers advisers can best support them in making informed decisions about possible jobs and pathways, connecting with employers, and applying for further study or training.

Designing effective online professional learning
Designing effective online professional learning

Continuing teaching and learning from home throughout the pandemic has increased the reliance on digital technology. This has extended to completing professional learning online. Here, we share the results of a recent rapid review which identified 5 principles for effective online professional learning.

Podcast: School Assembly Episode 3: Planning
Podcast: School Assembly Episode 3: Planning

In this episode of our podcast series School Assembly, we speak with Principal Ray Boyd and Associate Principal Rachael Lehr about all things ‘planning’ in the lead up to the opening of Dayton Primary School in Western Australia next year.

Education research: Teachers’ experiences of lockdown learning
Education research: Teachers’ experiences of lockdown learning

Lots of researchers have been capturing the impact of the pandemic in relation to school education and, as these studies come to fruition, we’re starting to gain new insights about what happened and the lessons we can learn for the future. One new study is from the perspective of Australian teachers.

School Improvement Episode 42: STEM pathways – inspiring female students
School Improvement Episode 42: STEM pathways – inspiring female students

We know that, overall, female participation in STEM is lower than that of males, and that schools can play an important part in encouraging girls to pursue education and careers in this area. In this podcast, we’re joined by Jessica Huynh, Managing Director of Go Girl, Go for IT, a free one-day technology conference for girls, and teachers from a school that participated this year.

Extending students in STEM through game development
Extending students in STEM through game development

Since 2014, ACER’s STEM Video Game Challenge has invited students to design and build their own video game. In this article, we share the winning games of the 2022 challenge, and former challenge winners share the impact their experience has had on their post-school journey.