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It’s Learning Spaces Month here at Teacher. At the beginning of the 2017 school year, Harbord Public School opened the doors of their brand new three-storey innovative learning environment. In today’s article we speak with Year 5 teacher Amber Fuller about how the students and teachers have settled in.
Online learning environments have been a game changer for Australian distance educators. The technology allows teachers to provide one-to-one support and immediate feedback to students who are struggling with issues such as anxiety, helping to build their confidence and self-esteem and re-engage with learning.
The Australian STEM Video Game Challenge, now in its fourth year, is open to students in Years 5-12. Students used the theme of 'reaction' as their inspiration as they went about designing, building and testing an original video game – from first idea to final product. Here are the six winners for 2017.
‘Consider any Arts or Science concept and try to find no link between the two.’ David Roy discusses how the Arts can help develop a creative mindset within STEM learning.
In the final instalment of our three-part series on curriculum implementation, Victorian educator Fiona Matthews reflects on the lessons learned throughout the process and offers advice.
Parents, grandparents and guardians want more support from teachers and schools when it comes to helping their children develop social and life skills, such as how to behave in public, according to an Australian study.
In the second of a three-part series, Victorian educator Fiona Matthews shares her experiences in implementing the new Digital Technologies Curriculum in her school. In today’s article, she delves deeper into the implementation phase of the process.
'To be truly inclusive is challenging but is also easily undertaken with thought and sometimes a re-positioning of default language and practice.' David Roy, Lecturer in Education and Creative Arts discusses the keys to inclusive practices in the classroom.
The 2017 WISE (World Innovation Summit for Education) Awards were announced overnight. This year’s winners include a mentoring project supporting girls’ education in Tanzania and an accelerated learning program helping out of school children.
Can computers think? What is intelligence? Can we build a robot that learns from its past experiences? These are some of the tricky questions Year 6 students have tackled as they explore the role of robots and machine technology in society while learning to code.
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