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The 2023 winners of the annual Australian STEM Video Game Challenge have just been announced. This year, students in years 4-12 created their own video games inspired by the theme ‘construction and destruction’. In this article, we share the winning entries.
It's well-known that women are underrepresented in participation in STEM education and the STEM workforce. The 2021 Youth in STEM study surveyed participants about their awareness and perception of STEM subjects and careers. As this infographic shows, the findings reveal age is important for girls when it comes to interest in studying engineering.
‘Addressing the gender imbalance in digital technologies education and careers is an important goal. The research highlighted several areas where educators can contribute.’ Research from ACER for CSIRO has identified several factors that could support greater engagement of young women in digital technologies education. Find out more in this article.
In the second of 3 articles about research into Problem Based Learning in schools, teachers involved in the project discuss how it has enabled them to reconsider their classroom practice and the conditions necessary for meaningful STEM learning.
The Australian space economy is set to triple in size and create another 20,000 jobs by 2030. In this article, we speak to Dr Scott Sleap, the latest recipient of the Park Family Churchill Fellowship, about the work he is doing to inspire young people to consider careers in space.
The latest winners of the annual Prime Minister’s Prizes for Excellence in Science teaching are George Pantazis from Marble Bar Primary School in Western Australia, and Veena Nair from Viewbank College in Victoria. They both join us in this episode to discuss the work they’ve been recognised for.
The 2022 winners of the Prime Minister’s Prizes for Excellence in Science Teaching have just been announced. In this article, we share the contributions the primary and secondary school teachers are making to Science education.
Year 5 and 6 students from MidCoast Christian College in regional New South Wales were tasked with designing their own video games. We speak with educator Melissa Tindall about the process of designing the games from scratch, and how it allowed students to explore the 21st Century skills of critical thinking, creativity, collaboration and communication.
The Deadly Gaming action research pilot project is investigating how the use of digital gaming might engage and motivate Indigenous learners in the primary school years. In this reader submission, project leader Dr Troy Meston shares details of the initiative and some of the early findings.
We know that, overall, female participation in STEM is lower than that of males, and that schools can play an important part in encouraging girls to pursue education and careers in this area. In this podcast, we’re joined by Jessica Huynh, Managing Director of Go Girl, Go for IT, a free one-day technology conference for girls, and teachers from a school that participated this year.
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