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Students in Year 6 and Year 10, from a sample of schools in Australia, have been assessed on their ICT literacy abilities. The results have recently been released and show that females significantly outperformed males.
Dr Brendon Hyndman from Charles Sturt University shares his latest research into how mobile school playground facilities can enhance students' creativity by increasing the number of play options and variables available during outdoor learning.
In this special end of year episode, we take a trip down memory lane and select some of our favourite Teacher podcast moments from 2018.
The Muswellbrook Richard Gill National Music Academy, founded on the philosophy of the late Richard Gill AO, is set to open its doors to students at the beginning of 2020. We speak to Gill’s lifelong friend and the Chair of the interim board for the school, Kim Williams AM, about the vision for the school.
Dr Carol Newall from Macquarie University joins Teacher to talk about her latest study, which investigates how a child’s gender impacts an adult's perception of their ability and their enjoyment of Science.
Australian high school students experience higher levels of schoolwork-related anxiety than their OECD peers, according to a new report released by the Australian Council for Educational Research.
For teachers and students at St Columban’s College, digital citizenship isn’t a one-off lesson or a bolt-on program delivered at a set time of the year. It’s at the heart of the curriculum, in all subjects and across all year levels.
At Warrigal Road State School in Brisbane, the focus on inquiry learning in Science was an identified area of improvement. Lead Science teacher Brett Crawford explains what Science education was like before he began mentoring teachers, and shares details of a couple of his budget-friendly experiments.
A new map has been created to help teachers, students and industry connect with STEM-related programs and resources on offer to secondary schools in Victoria.
The Australian STEM Video Game Challenge calls on school students to create their own unique playable video game. The theme for 2018 was ‘transformation’. Here, we look at the winning entries.
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